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Advanced Idea Mechanics

 

 

Proto:  The Theory Of Everything

 

 

Omnipresence Theory (Distance Elimination):  There are seven ways

to travel about the universe: 

 

1)  by normal means, through which at certain speeds we move around

the void of space.  Practically, it is ridiculous because we literally—in

universal terms—would never get anywhere; 

 

2)  The Wormhole:  Advanced Idea Mechanics has a different visualization

of how a wormhole (used by Star Trek and the movie “Stargate”) operates: 

AIM sees a wormhole as an elongated accordion, with one end attached to

where you are, and the other end attached to where you want to be. 

Based upon the amount of “elasticity” of the wormhole itself, the two

points are drawn closer to each other—and the space between is “scrunched”

in the same way an accordion collapses.  Therefore, the two points are in

essence “pulled” closer to each other, shortening the distance and giving

the impression of greater than normal speed from the standpoint of the

observer—and a much smaller passage of time required for the trip (The

Stargate is a stable wormhole, energized by mechanics at each end); 

 

3)  Warp Speed, or Warped Space Travel:  Star Trek utilizes this form of

travel (originally called “time warp factors” from 1 to 9) which essentially

takes a course—based on the shape of a parabola with a certain length—and

shortens the length of the parabola.  This serves the shorten the height of

the parabola while maintaining the connection between the start point and

the end point (destination) by increasing the density of the space under the

shortened parabola and charting a shorter course between the two points. 

This again gives the impression of greater than normal speed from the

standpoint of the observer; 

 

4)  Hyperspace:  the variance around nature that hyperspace (popularized by

“Babylon 5,” and the movie version of “Lost In Space”)uses is that is

theoretically exists “above” normal space—so when you enter hyperspace,

the normal boundaries of physical contstraint on lightspeed do not exist—so

that, theoretically, you can attain many times the speed of light in the process

of arriving at your destination.  Again, to the observer, the trip seems much

shorter than normal—because in point of fact you are going much faster in

hyperspace than you can go in normal space; 

 

5)  Tesseract Contrivance:  the tesseract (written about by Robert Heinlein)

is a way of taking two points and making the path between them flexible. 

Imagine a leather belt attached between two points—rather than traveling

across the belt, move the two points together, and what happens is that the

intervening space falls down out of the way in the same way that a belt would

loop downwards and out of the way.  Now you have the two points

essentially touching—with no distance at all between them—and the

intervening space conveniently looped downward and out of the way! 

 

6)  Folded Space:  In the same way that the tesseract moves the two points

together by the elimination of the intervening distance between them,

folding space (popularized in “Dune”) deals with an expanse of intervening

space which is not flexible—and therefore is folded along lnes of space-time,

moving the extraneous distance out of the way in the way that a piece of

paper  folded (not draped, like the tesseract);

 

7)  the last method is the one that the Bible describes as being used by God

—the principle of omnipresence.  Since God—whether we like it or

understand it—is a form of extremely powerful and coherent cosmic energy,

He has no actual resting point—unless you consider ALL points in space

simultaneously as resting points.  He is, like He said, the “I AM.”  “I AM

THAT I AM” describes ommipresence, He simply IS, and  therefore not

bounded by either distance or time.  He is coexistent in all points in space-time

simultaneously:  there is no "where" that God is not....[work in progress]

 

             

 

 

 

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